Chicago & Suburbs' Premier Competitive Tennis League

RULES & REGULATIONS

  • Version 2.3
  • Last Updated: August 1, 2026
1.1

Team/Player ranking criteria

1. Match wins

2. Match points

3. Set percentage

4. Game percentage

1.2

Match points

Winning player/team: 

  1. Straight set wins, gets 14 points
  2. Win in 3 sets, gets 12 points
  3. Losing player/team: Gets as many points as game wins, but capped at a maximum of 8 points.
    1. Example: 
      1. Loss of 6/1 6/3 gets 4 points;
      2. Loss of 6/2 6/3 gets 5 points;
      3. Loss of 7/5 7/5 gets 8 points;
      4. Loss of 6/2 2/6 6/2 gets 8 points
1.3

Walkover

A walkover counts as a win but earns no match points

The player or team giving the walkover loses 5% of their match points for each walkover

2.1

Standard Match Structure

The first two sets are regular sets.

For the third set, when indoor, teams can choose to play either a full set or a 10-point tiebreaker. (Please check indoor timed match rules in the Section 3.)

3rd set scores will be recorded as 1-0 (Winner 1: Losing team 0)

If outdoor, default is full 3rd set.

Matches must be completed within the allotted court time (if played indoors) or before daylight ends (if played outdoors).

Toss: The toss winner will select either service or court.

Players must choose their side (Deuce or Ad) they are playing on every set and stick to that side until the set is complete.

2.2

Home/Away

Home or Away teams will be auto assigned.

The home team will provide the balls. 

PTL does not endorse any specific balls.

If the opposing team/players do not agree on the balls, PTL recommends using the default balls, ProPenn.

3.1

Match Duration

Indoor matches must adhere strictly to reserved court time slots.

All matches must be scheduled for a minimum of 90 minutes but 2 hours court time is recommended.

During Semifinals and Finals, Courts can be booked for 2 ½ hours.

Warm-Up Limits 15 minutes (for 2-hour matches) 10 minutes (for 90-minute matches)

3.2

Obstruction & Overhead Hits

If a ball hits the ceiling, roof beams, or lighting fixtures, it is immediately declared OUT against the hitter.
3.3

Noise & Distractions

Players must respect adjacent indoor courts and keep vocalizations or music at reasonable levels.
3.4

Late Arrival Policy

If a player/team is not ready by the end of warm-up: Opponent is awarded 1 game for every 5 minutes of delay

If the player is not ready after 30 minutes, the match is declared a walkover

3.5

Break rules

A maximum 30-second break is permitted during side changes (after odd-numbered games).

If a side change does not occur, players may still take a 30-second break at that time.

A 90-second break is permitted between sets.

Extended or repeated breaks beyond these limits are not allowed.

If a player/team takes excessive breaks and the opponent objects, a 1-point penalty may be applied.

3.6

Timed Match Trigger (20-Minute Rule)

The timed match procedure begins 20 minutes before the scheduled end time.

Second Set Completion (20-Minute Rule): When the 20-minute mark is reached:

  1. If a 2nd set is in progress, No-Ad scoring applies to the current and all remaining games in that set.
  2. If a player/team leads by 2 or more games → wins the set.
  3. If the lead is 1 game → play one deciding no-ad game.
  4. If the score is tied → play a 7-point tiebreaker.

Third Set Rules

  1. The 20-minute rule does NOT apply if the 3rd set already started.
  2. If the 3rd set starts with ≥ 30 minutes remaining, play a full set (default). A 10-point tiebreaker may be played only by mutual agreement.
  3. If the 3rd set starts with < 30 minutes remaining, a 10-point tiebreaker is the default. A full set may be played only by mutual agreement.

End-of-Match Procedure (Final Minutes)

  1. If a full 3rd set is in progress:
    1. No new game should be started in the final 2 minutes.
    2. Players must complete the current game.
    3. Player/team leading in games wins.
    4. If tied → play one no-ad deciding game
  2. If a 10-point tiebreaker is in progress:
    1. No new point should be started in the final 1 minute.
    2. Players must complete the current point.
    3. Player/team leading in points wins.
    4. If tied → play one deciding point (sudden death)
4.1

Weather Delays & Rainouts

If rain interrupts play for over 30 minutes, the match must be rescheduled unless 2 full sets were completed.
4.2

Wind & Light Conditions

Play continues through normal wind unless court safety is compromised or unplayable darkness sets in.
4.3

Court Preparation

Players on clay or hard courts share equal responsibility for sweeping lines or drying minor damp spots before starting.
5.1

Changeover Duration

Maximum allowed changeover time is 30 seconds. A 90-second rest is allowed between sets.
5.2

Toilet Breaks

Each player is entitled to one 3-minute toilet break per match, preferably taken between sets.
5.3

Medical Timeouts

One 3-minute medical timeout is permitted per match for acute injuries or medical evaluation.
5.4

Extended breaks

Extended or repeated breaks beyond mentioned limits are not allowed. 

If a player/team takes excessive breaks and the opponent objects, a 1-point penalty may be applied.

6.1

Grace Period (15 Minutes)

 If a player/team is not ready by the end of warm-up: Opponent is awarded 1 game for every 5 minutes of delay
 If the player is not ready after 30 minutes, the match is declared a walkover
7.1

Equal Scheduling Responsibility

Both teams/players are responsible for scheduling their matches.

Matches must be scheduled and confirmed at least a week before the league’s end date.

Both players share equal responsibility to initiate contact and finalize match dates within the designated round window.

7.2

Proof of Communication

Retain all WhatsApp messages, emails, or PTL portal logs in case of scheduling disputes or unresponsive opponent claims.
7.3

Unresponsive Opponent Escalation

If an opponent fails to reply within 48 hours, notify PTL Administration immediately for default processing.
7.4

Penalties

If a team/player fails to respond to a scheduling request made at least three weeks before the end date, they will be issued a walkover loss unless they can demonstrate a valid reason (e.g., documented emergency).

If no proof of timely scheduling is provided and a walkover occurs in the last 2 weeks, the team requesting the walkover will not be considered for progression into any skill-based group (Warriors, Challengers, or Voyagers) or Playoffs.

7.5

Persistent Unresponsiveness

Teams that repeatedly fail to respond to scheduling requests may face disqualification.

8.1

Late Cancellation Walkover

Canceling a match within 24 hours of scheduled start time without valid medical documentation is treated as a walkover.
8.2

Walkover Scoring

A walkover counts as a win but earns no match points; the player or team giving the walkover loses 5% of their match points for each walkover
8.3

Repeated Defaults

Accumulating 2 walkovers in a season may lead to removal from playoffs and future tournament registration restrictions.
8.4

Walkover consequences

One match Walkover:

  1. Scheduling conditions apply.
  2. Official warning. •
    1. Opponent is awarded the win. 

More than one match Walkover: 

  1. Team is disqualified and not placed in any group (Warriors, Challengers, or Voyagers).
8.5

Match Completion Requirement

While all above conditions apply, Teams/Players must complete 70%-80%(only 1 unfinished match) of their scheduled matches to be eligible for Playoffs.

Teams failing to meet this requirement will be disqualified.

9.1

NTRP & Rating Categorization

Players are placed into groups based on verified NTRP ratings, previous PTL performance, and admin assessment.
9.2

Promotion & Relegation

Top 4 finishers in each subgroup automatically qualify for higher division placement in subsequent seasons.
10.1

In-Match Retirement

Group Stage (Round-Robin Phase)

  1. If a player/team is unable to continue a match due to injury or any other valid reason:
    • The match may be rescheduled and resumed from the exact score at the time of stoppage, only if both players/teams agree.
    • If both sides do not agree to reschedule, the match will be treated as a retirement, and the opponent will be declared the winner.
  2. Resumption Rules:
    • The match must resume from the same score, server, and sides as when it was stopped.
    • The rescheduled match must be completed within the league timeline and approved by the tournament organizer.
  3. Playoffs (Knockout Stage)
    • If a player/team is unable to continue a match for any reason, the match will be treated as a retirement, and the opponent will be declared the winner.
    • No rescheduling is permitted during the playoff stage.
10.2

Scoring in Case of Retirement

All completed sets and games up to the point of stoppage will count.

The remaining games/sets will be awarded to the opponent as needed to complete the match scoreline.

10.3

Injury Time & Medical Timeout

A player/team may take a reasonable injury timeout (up to 5 minutes) to assess the situation.

If unable to resume after this period, the match will follow the rules above.

10.4

Fair Play & Misuse Prevention

Injury claims must be made in good faith.

Repeated or suspicious retirements may be reviewed by the PTL Organizing Committee, and appropriate action may be taken.

11.1

Umpiring rules

Umpiring will be optional during the initial round.

Umpires will be provided upon request.

Mandatory umpiring will begin from the knockout rounds, with 2 umpires for each match.

Each player must umpire twice during the tournament. Failure to honor umpiring assignments will result in penalties for the team or player.

11.2

When Umpires are present

1. Umpire has final authority

The umpire's decisions regarding line calls, faults, lets, scoring, time violations, and conduct are final during the match. Players should not argue or repeatedly challenge an umpire's decision.

2. Players may request clarification A player may respectfully ask the umpire for clarification. The player may not continue arguing after the umpire has explained the decision. 

3. Line calls The umpire is responsible for making line calls when assigned to do so. Players should not make conflicting calls while an umpire is officiating. If the umpire makes a call, that call stands unless the umpire changes it.

4. Foot Faults When an umpire is present, the umpire has sole authority to call foot faults. The server must not touch the baseline, the court inside the baseline, or the singles/doubles sideline or its imaginary extension before striking the serve. A foot fault is treated as a service fault. Umpires will issue 1 warning per player and all subsequent foot faults are called fault. Players should not call foot faults themselves when an umpire is officiating.

5. Score The umpire maintains the official score. The score should be announced before each point. If a player believes the score is incorrect, they should raise the issue before the next point whenever possible.

6. Challenges / disputes Players should raise an issue immediately. Once the next point has started, a previous point generally should not be disputed unless the umpire determines that a correction is necessary.

7. Player conduct Players must: Respect the umpire. Respect the opponent. Avoid abusive language or gestures. Avoid racquet abuse. Avoid intentionally delaying play. Follow the umpire's instructions.

8. Umpire instructions Players must follow reasonable instructions from the umpire regarding match procedure, timing, court position, scoring, and conduct.

11.3

When Umpires are not present

1. Players are responsible for making their own calls.

  •  Each player is responsible for making line calls on their own side of the court.
  • Calls should be made immediately and clearly: “OUT,” “FAULT,” “LET,” etc.
  • If there is doubt about whether the ball was in or out, the ball should be considered IN. Players should not make line calls on the opponent's side.

2. Clear and immediate calls

  • A line call must be made immediately after the ball lands.
  • A delayed call should not be made after the point has continued or ended.
  • If a player is uncertain, they should continue the point rather than make a questionable call.

3. Disputed line calls

  • If players disagree about a line call, the call made by the player on that side of the court stands.
  • Players should not replay a point simply because the opponent disagrees with the call.
  • Repeated or obvious questionable calls may be reported to the PTL administrator for review.

4. Double bounce

  • The player who is closest to the ball should make the call.
  • If a player clearly sees that the opponent's shot bounced twice before being returned, they may call a double bounce.
  • If there is genuine uncertainty, the point should continue.

5. Net / let calls

  • A player may call a let when they clearly observe a legitimate let situation.
  • Players should not call lets based solely on suspicion or uncertainty.
  • If a ball touches the net and lands legally during a rally, play continues.

6. Scoring responsibility

  • The server should announce the score before each point, clearly enough for the opponent to hear.
  • Both players should confirm the score periodically.
  • If a scoring disagreement occurs, players should use the last mutually agreed score and continue from there.
  • If the score cannot be resolved, stop play and contact the PTL administrator before continuing.

7. No arguing during the match

  • Players must remain respectful.
  • Arguing, shouting, insulting, intimidating, or repeatedly challenging calls is not permitted.
  • A player who believes there is a serious issue should stop play and contact PTL rather than escalate the dispute.

8. Opponent's call should not be challenged repeatedly

  • A player may respectfully question a call once, but repeated challenges are not allowed.
  • The purpose of self-officiating is to keep the match moving and maintain sportsmanship.
11.4

Serious or repeated disputes

PTL may review:

Repeated questionable line calls

Repeated scoring disputes

Unsportsmanlike conduct

Deliberate incorrect calls

Refusal to follow the self-officiating rules

If any of above occur, PTL may take appropriate action, including a warning, loss of points/game, match penalty, or other disciplinary action depending on the circumstances.

12.1

Code of Conduct

Racket throwing, verbal abuse, or disrespectful behavior towards opponents will result in disciplinary sanctions.
12.2

Post-Match Protocol

Players shake hands at the net and mutually confirm score records prior to uploading results to the portal.
13.1

Net Touching

Touching the net, net posts, or opponent court while the ball is in play results in immediate loss of point.
13.2

Reaching Across Net

Hitting a ball before it crosses the net plane is illegal unless following through after legal contact.
14.1

Foot Fault Restrictions

Servers must remain behind the baseline and between the imaginary extensions of center mark and sideline until ball impact.
14.2

Service Let

A served ball touching the net tape and landing in the correct service box is replayed without penalty.
15.1

Definition of No-Show

Failing to arrive at the venue without prior notification within 30 minutes of scheduled start time.
15.2

Court Fee Reimbursement

The defaulting player is required to reimburse any non-refundable court booking fees paid by the attending player.
16.1

Doubles Substitutions

Emergency substitute partners are permitted in doubles subject to rating verification and admin pre-approval.
16.2

Singles Substitutions

No replacement players are allowed in singles once the official group schedule window has opened.
17.1

Assumption of Risk

Players participate voluntarily and assume full responsibility for any physical injuries or property loss incurred.
17.2

Media & Content Release

PTL reserves the right to publish match photographs, scores, and tournament highlights on official channels.
18.1

Tennis Ball Provision

The home or first-listed player must provide a new unopened can of extra-duty pressurized tennis balls.
18.2

Final Dispute Settlement

In all matters of rule interpretation or dispute, the decision of the PTL Rules Committee is final and binding.
19.1

PTL Organizing Committee

The PTL committee reserves the right to:

  • Adjust group placements.
  • Disqualify teams.
  • Investigate and penalize any behavior that suggests intentional manipulation of results, scheduling, or performance to gain an unfair advantage.
19.2

Appeal Process

Teams may appeal penalties or disqualifications within 48 hours of the decision.

Appeals will be reviewed, and the committee’s decision will be final.

Q: Can we reschedule a playoff match?

Yes. Playoff matches may be rescheduled if both players/teams mutually agree at least 48 hours prior to the deadline and receive written approval from PTL Administration.

Q: Who provides the tennis balls for matches?

The home player (first-listed player/team on the match schedule) is responsible for providing a new, unopened can of pressurized extra-duty tennis balls.

Q: Can the third set be played as a 10-point tiebreaker?

Yes. Standard PTL format specifies a 10-point Match Tiebreaker (win by 2 points) in lieu of a full 3rd set for all group and playoff matches.

Q: Can injured players return for playoffs?

An injured player may participate in playoffs only if they completed the minimum required number of group stage matches (at least 3 completed matches).

Version 2.3 August 1, 2026

Version 2.3 (August 1, 2026): Clarified Foot Fault enforcement, updated walkover court fee reimbursement terms. Version 2.2 (July 15, 2026): Updated match tiebreak rules and 3rd set tiebreaker format. Version 2.1 (May 10, 2026): Added indoor lighting delay rules and substitute player criteria.